
Thirteen columns put the whole deck in view, but an empty space is not a spare parking spot. Baker's Dozen turns familiar solitaire into a planning puzzle: each cleared column stays empty, so a useful destination can disappear with a single move.
This Card Game Nook version deals 52 cards face up in thirteen columns of four, with Kings moved beneath the other cards in their starting columns. Move one exposed card at a time. Tableau cards build downward by one rank, without matching suit or alternating colour.
The four foundations follow a different rule: begin with Aces and build upward to Kings in the same suit. There are no free cells to rescue a blocked position, and an ordered sequence cannot travel as a group. Plan how to uncover the next low card before covering its column.
When two destinations are possible, compare the cards they conceal rather than choosing the nearest pile. A card may still be useful as a landing place before it goes to a foundation. Undo lets you reconsider a move; New game gives you another deal. Aim to place all 52 cards on the foundations.