Baker's Dozen Solitaire
Baker's Dozen Solitaire
Baker's Dozen Solitaire
Baker's Dozen Solitaire

Baker's Dozen: Think Before a Column Disappears

Thirteen columns put the whole deck in view, but an empty space is not a spare parking spot. Baker's Dozen turns familiar solitaire into a planning puzzle: each cleared column stays empty, so a useful destination can disappear with a single move.

This Card Game Nook version deals 52 cards face up in thirteen columns of four, with Kings moved beneath the other cards in their starting columns. Move one exposed card at a time. Tableau cards build downward by one rank, without matching suit or alternating colour.

The four foundations follow a different rule: begin with Aces and build upward to Kings in the same suit. There are no free cells to rescue a blocked position, and an ordered sequence cannot travel as a group. Plan how to uncover the next low card before covering its column.

When two destinations are possible, compare the cards they conceal rather than choosing the nearest pile. A card may still be useful as a landing place before it goes to a foundation. Undo lets you reconsider a move; New game gives you another deal. Aim to place all 52 cards on the foundations.

Card Game Nook

Rules of this version

  • 1
    One 52-card deck begins face up in thirteen columns of four.
  • 2
    Kings are placed at the bottom of their starting columns.
  • 3
    Only one exposed card moves at a time; sequences do not move together.
  • 4
    Build tableau columns down by one rank, regardless of suit or colour.
  • 5
    Empty columns cannot be filled, even with a King; there are no free cells.
  • 6
    Build four same-suit foundations from Ace to King; all 52 cards completes the deal.

How to Play Baker's Dozen Solitaire? 📔

  • Read the layout

    Locate the Aces and the exposed ends of all thirteen columns. Decide which covering card you need to move first.
  • Move one card

    Select an exposed card, then a destination one rank higher. Suit and colour do not matter in the tableau.
  • Build the foundations

    Start each suit with its Ace, then add cards in ascending order through King. Move only one exposed card at a time.
  • Reconsider or redeal

    Use Undo to revisit a choice or New game for a fresh deal. Remember that you cannot refill a cleared column.

Frequently Asked Questions ❓

Can I fill an empty column?

Must colours alternate?

Can I move a descending sequence?

How does it differ from FreeCell?

Why Play Baker's Dozen Solitaire? 🏆

Plan around visible cards

The open layout lets you trace a route to an Ace or another low card before committing to a move.

Keep useful destinations

Clearing a column does not create storage. Compare what each legal destination would block or uncover.

Explore another approach

Undo helps you examine a different continuation. New game starts another shuffle without changing the rules.