Beleaguered Castle Solitaire
Beleaguered Castle Solitaire
Beleaguered Castle Solitaire
Beleaguered Castle Solitaire

Beleaguered Castle: Clear a Path Through the Cards

Four Aces already hold the foundations. The rest of the deck is laid out in eight face-up columns, and every card you need is visible. Beleaguered Castle turns this generous-looking start into a careful planning puzzle: there are no free cells, no draw pile and no hidden cards to rescue a blocked position.

In this Card Game Nook version, move one exposed card at a time. A tableau card can sit on any card exactly one rank higher, regardless of suit or color. An empty column accepts any single card. Foundations follow a different rule: build each suit upward from its Ace to its King. All 52 cards on those four piles completes the deal.

FreeCell players will recognize the importance of making room, but the usual temporary cells are absent. Your first empty column becomes valuable working space. Before moving a card, look at the card it uncovers and decide where that card could go next. Building a long descending run is not automatically helpful when you must dismantle it one card at a time.

Try freeing a shallow Two or Three rather than burying another low card. Keep an empty column available when possible, and avoid moving a useful landing card to a foundation too early. Undo lets you inspect a different continuation; New game starts a fresh shuffle. The goal is thoughtful rearrangement, not speed. No winning deal or completion time is promised.

Card Game Nook

Rules of this version

  • 1
    One 52-card deck; four Aces start on the foundations.
  • 2
    The other 48 cards begin face up in eight columns of six.
  • 3
    Move only one exposed card at a time; do not transfer a whole sequence.
  • 4
    Tableau columns descend one rank at a time, regardless of suit or color.
  • 5
    Any single card may fill an empty column; there are no free cells or stock.
  • 6
    Build each foundation upward in the same suit, from Ace to King.

How to Play Beleaguered Castle Solitaire? 📔

  • Read the exposed ends

    Inspect the last card in each of the eight columns. Only these exposed cards can move; cards behind them must be uncovered first.
  • Build down by one

    Select an exposed card to make a legal move. In the tableau, place it on the next higher rank without matching suit or color.
  • Make working space

    Clear a column and use it to hold any one card. There are no separate free cells, so leave yourself a route for the next move.
  • Finish by suit

    Move the Twos onto their matching Aces, then continue upward through each suit to King. Complete all four foundations to win.

Frequently Asked Questions ❓

Is this the same as FreeCell?

Can I move a whole sequence?

What can fill an empty column?

Why Play Beleaguered Castle Solitaire? 🏆

Think two moves ahead

A legal move is useful only if it improves access. Check which card it uncovers and where that newly exposed card could land.

Protect an empty column

An empty column is your flexible parking space. Do not fill it with a card that could stay elsewhere without blocking progress.

Reconsider with Undo

Use Undo to revisit a choice and compare continuations. Redo restores the move; New game starts another deal.